andra människor har också använt nanomaskiner i sin sci-fi. Många bond filmer släpptes efter mgs 1-3, majoriteten om inte ALLA dan Craig bond filmerna var post mgs 3. Anann sak, inte för att vara pedant men det hade räckt med att du skrev mgs 3, mgs 1 kan inte släppas innan mgs 3. Det är bara den senaste som inkluderar nanobots, jag skulle säga att no time to die är den enda som är MGS-ig i de nya bond filmerna, de andra inkl. kasino royale, quantum of solace, leap of faith, specter, är ganska distinkta. Skulle säga att det endast är no time to die som är MGS-ig. nanomaskinerna mannen de finns andra källor som använder dem också, kom igen läs på nästa gång lite de här är ett allmänt forum
I think every bond movie made after mgs 1-3 owes a debt to kojima. there was a nanomachines
Morgonrock.... Det är som att ha på sig ett extra lager skinn. Som en orm. Varje dag skändar man det för att genomföra alla sina arbeten.
Guys why is everyone thristing after the two Crew? I thought it was just a D&D podcast! Let's get grinchy!
Really hate when the uh acrylics don't leave the bottle they should fix that make it like a caviare yeah yeah
I played Pathologic 2 on intended difficult so that I can gatekeep the fandom. AMA
you better start believing in ghosts.... because you're in one
Is my game broken? I haven't seen anyone else on here talk about this scene.
Interesting thing with the Bethesda fallouts (I've been playing a bit of Fallout 4 recently) is that they, at least in my opinion, misunderstand the fun parts of the first 2 games. I don't think think the setting is a very important part in those games, it's a part of it but it's just set-dressing for the gameplay and fun quest stories and how the players interact with them. I think there's some potential in say Fallout 4 for interesting quests or stories (I've done a couple of quests but a lot of my knowledge is from the Joseph Andersson video), but the solutions to any story just leads back into the shooting gameplay loop. This is, I think, antithetical to the format of the originals, which were based a lot more in having the format of a TTRPG. If your TTRPG sessions all boiled down to shooting people with basically no alternative solutions to quests I think your players would get bored. Since it's got shooter mechanics this kind of salvages it, it becomes it's very different own thing. But the wonderful gameplay loop of those first two games is lost, and I kind of miss it. Man, I need to replay Fallout 2.
I posted this on Reddit and they thought I was trying to trick them and seemed confused at me. I'm too wise for my times.
Is my game broken? I haven't seen anyone else on here talk about this scene.