Unleash Your Imagination: Connect with Tumblr's Best!
You broke free from Activision before they killed you and Destiny. I have full faith that you will be able to bring about an even better version of Destiny without them looking over your shoulder. But be careful, because there are too many examples of studios with great ideas becoming drunk on freedom and over reaching, leading to disasters. Regardless, we are all proud of you and excited for your progress. Good luck and best wishes.
I also remember the time Activision made the Monster Jam games in the late 2000s even drew the Crash Team Racing Nitro-Fueled logo in the Monster Jam style, Nina Cortex as the Grave Digger mascot and Geary as the Maximum Destruction (MAX-D) mascot
These are some drawings of Pasadena O'Possum I made a few years ago as well
Sorry if I hadn't started posting anything but here we go. This is a drawing of Coco Bandicoot as Barbara from Rayman Legends I did I 2019
small norm 'cause we deserve it
commission - AI Coco
This game was pretty good. A strategic exploration and space combat sim with a two player shared keyboard melee mode. The sequel was even better as it introduced full dialog scenes and RPG elements with an actual story and a soundtrack created by the mod scene, which was awesome. The third was similar and added live puppets to the dialog scenes, but suffered in its sorry and the fact that the creators of the first two were not involved. Activision eventually sold the IP they owned to Stardock, who created a 4th Start Control, but due to legal battles with the creators, who still owned the story elements and universe from the first two games, were forced to abandon the game. Fred Ford and Paul Reiche III, who created this game and it's sequel, went on to start an independent game studio called Toys for Bob. They eventually bought back the rights to those two games and released the source code to the second game under the name The Ur Quan Masters, since Activision still owned the Star Control name.
USA 1991